Jun 24, 2008, 03:13 AM // 03:13
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#21
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Let us turn any r9 max modded weapon into a green with a name of our choice would be awsome.
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Jun 24, 2008, 04:02 AM // 04:02
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#22
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Ascalonian Squire
Join Date: May 2008
Guild: guildless atm
Profession: R/
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i think it is a really cool idea, and i would love to have a shiny/glowy sword/spear for my monk, or a firey sword/spear to go with fire ele. And yes i know about the other more popular weapons that you could use, but i would rather have something that many other ppl dont have
/signed
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Jun 24, 2008, 04:17 AM // 04:17
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#23
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/signed for gold/ecto sink.
But not for crafters of already existing weapon skins. Suppose they did have a crafter that made storm bows out of ectos. Depending on how many ectos would be required, the value of existing ones would either tank or sky-rocket. If they stuck with the standard req 9 for crafted weapons, any req 10 or higher storm bow would be rendered worthless. If a crafter required a significant amount (25+) of ectos to craft one, the value of existing req 9's would sky rocket proportionately.
/end rambling
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Jun 24, 2008, 05:12 AM // 05:12
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#24
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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dunno if i agree on the pricing thing, but /signed - would like to see something like this implemented, may have to wait til gw2 for it though.
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Jun 24, 2008, 05:23 AM // 05:23
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#25
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Frost Gate Guardian
Join Date: Jun 2007
Location: Maryland
Profession: P/
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Quote:
Originally Posted by Azazel The Assassin
Thats just my thought of a money sink, which would probably have more favor then just "making things shiny." Although the idea of giving weapons an elemental look would be good (the lightning, rock, fire, ice things, but what about my bloody vampiric weapons, would love to see blood dripping off of them ).
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Your ideas are great, especially having Anet finishing weapon sets(Eternal/Obsidian). The elemental looks are what I mean by "shine and glow" but came out wrong . There could be an elemental range, more money sink = more ooolala.
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Jun 24, 2008, 05:37 AM // 05:37
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#26
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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This idea is going into the hall of fame.
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Jun 24, 2008, 05:53 AM // 05:53
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#27
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by MirkoTeran
This idea is going into the hall of fame.
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Hall of fame or hall of flame?
The idea of generic "make things shiny" is not too grand, but the idea of a new money/ecto sink is very much needed.
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Jun 24, 2008, 07:50 AM // 07:50
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#28
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Requires ecto's again? No ty. Better use another rare material to raise the demand for those. Ecto already has quite some demand for obsidian armor and chaos gloves.
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Jun 24, 2008, 07:59 AM // 07:59
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#29
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Academy Page
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Quote:
Originally Posted by MisterB
10 ectos + 10 shards + 100k = Lightsaber?
Just get a chaos axe, eternal sword, or some other flashy skin.
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How about screw that and cumstomization ftw?
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Jun 24, 2008, 08:02 AM // 08:02
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#30
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Hyper.nl
Requires ecto's again? No ty. Better use another rare material to raise the demand for those. Ecto already has quite some demand for obsidian armor and chaos gloves.
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I don't think you get it. Ectos are in demand because the price for them is high. People farm and farm them because they were always used as currency for breaking the 100k limit on characters for trades.
Only people who want big e-peens get obsidian armor and chaos gloves truth be told.
You are right that other rare materials need to be used so that they get a little more demand, but with ectos being so easy to farm, and so little ways to get rid of them (trader and armor only), they will lose value (or so is the belief) due to constant farming, and there goes the "economy" (which is not entirely true, although the ecto prices shouldn't be lowered any more then they have).
Your reason for other materials needed to be in the market is why I put Spiritwood Planks in some of the weapons in my idea a few posts above. Those are hardly used, so they should get more love.
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Jun 24, 2008, 11:30 AM // 11:30
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#31
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Czech Republic-Prague
Guild: [LUST]
Profession: R/
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/signed
but we wont have it...maybe in gw2 hehe he
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Jun 24, 2008, 12:39 PM // 12:39
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#32
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Furnace Stoker
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Even if the costs for crafting that would be respectively: 100ectos, 200ectos, 300ectos it wouldn't help the ecto market, it would only help the ecto farmers! Wrong way!
And as for the idea of adding glow to weapons... isn't there way too much of these in all other mmos?
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Jun 24, 2008, 03:36 PM // 15:36
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#33
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by MisterB
10 ectos + 10 shards + 100k = Lightsaber?
Just get a chaos axe, eternal sword, or some other flashy skin.
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Yeah, um, let me check... No, axes and swords are not the only weapon types in GW.
Don't see how this can hurt anybody. People like me who find fow armour ugly will have something to waste their ectos on, and people who don't like that idea just can not dye their weapons with this "glower".
/signed.
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Jun 24, 2008, 03:52 PM // 15:52
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#34
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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As long it's a slight shine, not a Chaos-like glow, I'm with it. But... it's too late for this. If thwy had time and resources to do this, they would have added other effects to weapons already.
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Jun 24, 2008, 04:38 PM // 16:38
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#35
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by MithranArkanere
it's too late for this.
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Using that logic we may close whole Sardelac.
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Jun 24, 2008, 05:10 PM // 17:10
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#36
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Ascalonian Squire
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I am sort of all for it but i think too many glowy items about the place just makes you lose the desire to have one. There is alot to be said for "Unique"
/notsigned
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Jun 24, 2008, 05:54 PM // 17:54
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#37
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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/not signed If you want to glow get a chaos axe!
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Jun 24, 2008, 06:27 PM // 18:27
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#38
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Sparks Dawnbringer
/not signed If you want to glow get a chaos axe!
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You DO realize that there are other weapon types in GW, not just axes?
Just checking...
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Jun 24, 2008, 08:06 PM // 20:06
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#39
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by BlackSephir
Using that logic we may close whole Sardelac.
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There are other things to make, other than adding content like models, areas, etc...
That's what we are not getting.
The tonics, for example, use already existing models.
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Jun 24, 2008, 08:09 PM // 20:09
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#40
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by MithranArkanere
There are other things to make, other than adding content like models, areas, etc...
That's what we are not getting.
The tonics, for example, use already existing models.
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Just because GW 2 is in production doesn't mean AN should leave GW 1 alone (and they haven't yet). If they haven't left it alone, it won't hurt them to at least consider this suggestion.
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